
LIGHTING & LOOKDEV
Lighting & Look Development
Lighting plays a huge part in how a scene is experienced. It shapes mood, depth, atmosphere, and realism before anything even starts moving.
I provide lighting and look development for cinematics, game environments, trailers, architectural visualization, and real-time projects in Unreal Engine. I also support game studios through co-development, joining projects as a consultant to strengthen their lighting, establish visual direction, develop efficient workflows, or help bring specific environments and cinematic sequences to completion.
The focus is always on creating scenes that feel believable, atmospheric, and visually strong while remaining optimized for real-time production and gameplay. Whether it is natural daylight, dark interiors, foggy exterior environments, or more stylized cinematic scenes, every setup is built around composition, contrast, color, and materials to support the overall experience.
For me, lighting is not just about making a scene look good. It is about giving it presence, atmosphere, and purpose.



Shoots within this teaser are from Black Tides - Dragas Wake. I worked as the Principcal Cinematic Lighting artist with the overall responsibility for light and GPU optimization.









