
ABOUT
The story
For more than 20 years, I have worked professionally within 3D, creating high end visual content ranging from architectural visualization and product imagery to cinematic animation, trailers, and real time experiences in Unreal Engine.
My work is heavily driven by lighting, atmosphere, composition, and cinematic storytelling. I specialize in creating visuals that feel immersive, emotionally engaging, and visually striking, combining photorealism with a strong cinematic approach inspired by modern AAA productions and filmmaking.
I create game cinematics, cutscenes, trailers, and narrative driven real time experiences with a strong focus on mood, pacing, visual identity, and storytelling. Working primarily in Unreal Engine, I combine cinematic lighting, environment creation, animation, and real time workflows to craft sequences designed to feel both cinematic and believable.
Over the years, I have collaborated with clients across Sweden and northern Europe, delivering visual content for architecture, interiors, products, marketing, and interactive media. My experience spans the entire creative process, from concept development and scene creation to animation, look development, lighting, rendering, and final cinematic presentation.
Alongside my artistic background, I also have experience in construction engineering, giving me a strong understanding of architecture, materials, and spatial design that continues to influence my visual work today.
All work is created directly by me without outsourcing or middlemen. This allows for close collaboration, efficient communication, and full creative control throughout the production process.
Flexible Collaboration
Available for freelance, contract, and project based work across cinematics, lighting, visualization, and real time production.
Remote Production Ready
Experienced in remote workflows and international collaboration with studios, agencies, and developers.


Daniel Åström
Principal Cinematic Lighting Artist
I create cinematic visuals with a strong focus on lighting, atmosphere and storytelling. With 20+ years of experience in 3D and digital production, I work with everything from architectural visualization and product imagery to game cinematics, trailers and real time content in Unreal Engine.
